The proceedings of the symposium are now available in print and open access!

I am very happy to announce, that nearly 16 months after our symposium on “Communicating the Past in the Digital Age” is finally published. We decided for the publisher Ubiquity Press, where you can also find the download possibilities for the open access volume or individual chapters. For your convenience, I’ll list the citations and DOI numbers here:

Complete Volume
  • Hageneuer, Sebastian, Ed. Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018). London: Ubiquity, 2020. https://doi.org/10.5334/bch.
Individual Chapters
  • Hageneuer, Sebastian, und Sophie C. Schmidt. „Introduction“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 1–10. London: Ubiquity, 2020. https://doi.org/10.5334/bch.a.
  • Champion, Erik Malcolm. „Games People Dig: Are They Archaeological Experiences, Systems or Arguments?“ In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 13–25. London: Ubiquity, 2020. https://doi.org/10.5334/bch.b.
  • Boom, Krijn H.J., Csilla E. Ariese, Bram van den Hout, Angus A.A. Mol, und Aris Politopoulos. „Teaching through Play: Using Video Games as a Platform to Teach about the Past“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 27–44. London: Ubiquity, 2020. https://doi.org/10.5334/bch.c.
  • Rubio-Campillo, Xavier. „Gameplay as Learning: The Use of Game Design to Explain Human Evolution“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 45–58. London: Ubiquity, 2020. https://doi.org/10.5334/bch.d.
  • Riethus, Anna. „An Inclusive Prehistory Game by the Blind and Visually Impaired . Creating an Inclusive App Game on Prehistoric Archaeology with the BSVN e.V. for the Permanent Exhibition of the Neanderthal Museum“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 61–71. London: Ubiquity, 2020. https://doi.org/10.5334/bch.e.
  • Quick, Stephan. „Using Digital Media to Mediate Archaeology in the LVR-Archaeological Park Xanten / LVR-RömerMuseum“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 73–84. London: Ubiquity, 2020. https://doi.org/10.5334/bch.f.
  • Muñoz, Adolfo, und Ana Martí. „New Storytelling for Archaeological Museums Based on Augmented Reality Glasses“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 85–100. London: Ubiquity, 2020. https://doi.org/10.5334/bch.g.
  • Hageneuer, Sebastian. „The Challenges of Archaeological Reconstruction : Back Then, Now and Tomorrow“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 101–12. London: Ubiquity, 2020. https://doi.org/10.5334/bch.h.
  • Cook, Katherine. „Re-Coding Collaborative Archaeology : Digital Teaching and Learning for a Decolonised Future“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 115–26. London: Ubiquity, 2020. https://doi.org/10.5334/bch.i.
  • Remmy, Michael. „The X Marks the Spot – Using Geo-Games in Teaching Archaeology“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 127–40. London: Ubiquity, 2020. https://doi.org/10.5334/bch.j.
  • Hiriart, Juan. „How to Be a ‘Good’ Anglo-Saxon : Designing and Using Historical Video Games in Primary Schools“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 141–51. London: Ubiquity, 2020. https://doi.org/10.5334/bch.k.
  • Hölscher, David Frederik. „Mobile Technology and Science Outreach in Archaeology: Integrating Didactics“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 155–66. London: Ubiquity, 2020. https://doi.org/10.5334/bch.l.
  • Holter, Erika, und Sebastian Schwesinger. „Modelling and Simulation to Teach (Classical) Archaeology : Integrating New Media into the Curriculum“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 167–77. London: Ubiquity, 2020. https://doi.org/10.5334/bch.m.
  • McKinney, Sierra, Sara Perry, Akrivi Katifori, und Vassilis Kourtis. „Developing Digital Archaeology for Young People : A Model for Fostering Empathy and Dialogue in Formal and Informal Learning Environments“. In Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology (12th-13th October 2018), edited by Sebastian Hageneuer, 179–95. London: Ubiquity, 2020. https://doi.org/10.5334/bch.n.

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