Our programme is ready, ready enough to share. We start on the 12th with a session on “Archaeogaming”, followed by a session on “Learning in the museum” and a conference dinner for the participants. On the second day, we continue with a session on “Digital tools in the classroom” and on “Digital Learning Evironments”. After the presentations, we join for technical demonstrations and a final discussion.
There is also a PDF version of the programme to print out and hang in your institute!
Friday, 12th of October 2018 | Tagungsraum, Neues Seminargebäude
8:30
Registration is open!
9:00-9:15 – Organizers
Welcome and Introduction
Session 1: Archaeogaming
9:15-10:00 – Erik Champion
Games People Dig: Are They Archaeological Experiences or Archaeological Systems?
10:00-10:45 – Csilla Ariese-Vandemeulebroucke/Krijn Boom/Angus Mol/Aris Politopoulos
Digital Playgrounds: Communicating Knowledge of the Past through Video Games
10:45-11:15
Coffee Break
11:15-12:00 – Xavier Rubio-Campillo
Learning by design: the use of video game mechanics to explain the past
12:00-12:45 – L. Meghan Dennis
Same As It Ever Was: The Perils of Replicating an Ethic of Coloniality in Archaeogaming
12:45-14:00
Lunch Break
Session 2: Learning in the museum
14:00-14:45 – Anna Riethus
Inclusive gaming at the museum – Can app games help us with becoming a more inclusive place for visually impaired visitors?
14:45-15:30 – Stephan Quick
Digital media in the LVR-Archaeological Park Xanten
15:30-16:00
Coffee Break
16:00-16:45 – Adolfo Muñoz/Ana Martí Testón
Almoina AR: An immersive experience for an archaeological museum with Hololens Glasses
16:45-17:30 – Sebastian Hageneuer
The challenges of archaeological reconstruction: Back then, now and tomorrow
20:00-23:00
Conference Dinner
Saturday, 13th of October 2018 | Hörsaal XVIII, Hauptgebäude
Session 3: Digital tools in the classroom
9:00-9:45 – Katherine Cook
Hacking Classrooms for Communities: Augmenting Collaboration Through Digital Scholarship
9:45-10:30 – Michael Remmy
The X marks the spot – Using geo-games in teaching archeology
10:30-11:00
Coffee Break
11:00-11:45 – Juan Hiriart
Designing and Using Digital Games as Historical Learning Contexts
Session 4: Digital learning environments
11:45-12:30 – David Hölscher
Communicating current research content through multimedia learning environments. Insights into a joint university and Leibniz Gemeinschaft research project from Kiel
12:30-13:30
Lunch Break
13:30-14:15 – Felicitas Fiedler/Erika Holter/Una Ulrike Schäfer/Sebastian Schwesinger
Understanding Ancient Spaces: Virtual Environments as a Tool
14:15-15:00 – Sierra McKinney/Sara Perry
Developing digital archaeology for young people: A model for fostering empathy and dialogue in formal and informal learning environments
15:00-17:00
Technical demonstrations with coffee
17:00-18:00
Final discussion